The Muselet #39: Demo or it doesn’t exist
A year or two ago I read “Creative Selection,” a book that gives some insight into how Apple operated internally during the “golden age” of Steve Jobs. It’s a worthwhile read if you’re into that sort of thing, but one thing stuck with me that is relevant if you’re not: Apple’s demo culture. Many of the interactions described in the book center around demoing stuff to the Steve.
Demos: visually showing what’s the state of affairs. Even if that involves running a
curl command in a terminal. Diagrams, JIRA tickets, pull requests are abstract, demos make things concrete.
In my mind demos serve many purposes simultaneously:
They create an early feedback opportunity: by showing what you got, others can immediately give their input and adjust direction as required. And chances are you will get a “wow, that’s so cool!” type of response, which is motivating.
They create visibility on progress made: even if things don’t work flawlessly (and it’s perhaps even more valuable if they don’t), they give a sense of progress. Especially in a remote setup where you don’t randomly glance over a colleague’s screen and see what they’re working on, this is valuable.
They naturally lead to focus: “I need to demo this thing on Monday, how do I get this project into a shape so I can show something?”
Things are always changing. You move into projects, move out of others. How do you quickly get your bearings? How do you quickly get a sense of where things are? I’m in a spot like that (once again), and for me, without exception these moments happened this week the moment people hit that “Share screen” button.
“Wow, that’s cool! Now I get it, let’s ship this thing!”
People are visual creatures, so show them what you got. Practice hitting that “Share screen” button, and using the phrase “you know what — let me just show it to you.”
Demo demo demo demo.